Okay guys this is the breakdown for the game. I'm not going to use a number system for things like hit points or weapons damage or anything like that. If its feasible for you to destroy something then you will be able to. For example;
Your tatical officer says that this smaller ship is lightly shielded and has weapons that appear to be no threat, if the captain orders to fire full spread on it you'll destroy the ship. But if the NPC comes out of no where with a battleship armed to the teeth with quantum weaponry and the captain says full spread your going to get creamed. So it depends on the RP of all the officer to decide how you can and can not take care of things.